What does your gaze tell me: eye tracking of children with and without autism in digital educational mathematics games
DOI:
https://doi.org/10.5902/1984686X85811Keywords:
Digital Games, Accessibility, interfaceAbstract
This article aimed to compare the eye behavior of children with and without autism inperforming simple addition tasks Digital Educational Games (DEGs) available on the webto verify if there are differences between them when looking at the relevant and irrelevant elements of the tasks. We seek to respond to the following question: When performing simple addition activities in math DEGs, do children with and without autism have a higher number of ocular fixation in the graphic elements of the task or in the secondary elements? To meet the proposed objective, we performed an analysis of eye screening of 8 (eight) children while performing simple addition tasks. The data obtained through eye tracking generated metrics related to the time and number of fixations of the participants in each of the activities. What made it possible to analyze the number of times and the time participants looked at the relevant and irrelevant elements of the task. The results showed evidence that children with and without autism with similar age and mathematical input repertoire, exposed to the same teaching conditions, do not present significant differences in performance in DEG. Graphical user interfaces with low accessibility interfere with task execution time for children with and without autism, as they make them spend more time looking at the irrelevant elements of the task. For DE to be able to teach addition, they must have user-friendly interfaces, short instructions, immediate differential consequences and encourage personalization.
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