Development of accessible Audiogames for blind people: a systematic literature review
DOI:
https://doi.org/10.5902/1984686X68807Keywords:
Games, Blind People, Assistive Technology, AudiogamesAbstract
Based on advances in the digital games area, It is possible to see the visibility that audiogames have been gaining not only by the blind people, but also by the general public. This business area has shown itself to be promising compared to the traditional mode of development digital games. Thus, this work sought to analyze in greater depth, through a systematic review of the literature, techniques, models, methods and/or guidelines that contribute to the process of designing and developing digital games for the blind. Based on the method adapted from Design Science Research and PRISMA, this systematic review chose from 4 databases, a portfolio of 12 articles directly related to the topic. The reports raised demonstrate the concentration of academic studies focused on the accessible digital games area, specifically, the focus of this review: “audiogames”. Finally, this review allowed, in addition to the bibliography of this work, the compilation of 8 recurrent design and development considerations among the investigated authors, a survey of navigation techniques and mechanical models used in the development of accessible digital games
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