The potential use of Interactive Fiction (IF) and Twine in teaching Philosophy
DOI:
https://doi.org/10.5902/2448065789398Keywords:
Interactive Fiction, Twine, Philosophy Teaching, Gamification, Educational TechnologiesAbstract
This article discusses the use of Interactive Fiction (IF), focusing on the Twine® tool, in high school philosophy education in Brazil. The objective is to explore how IF can be applied to make teaching philosophical concepts more dynamic and engaging. The research is based on the analysis of immersive and gamified methodologies, which promote student engagement through interactive narratives. The use of Twine® allows the creation of non-linear stories where students make decisions that influence the narrative's development, simulating philosophical debates and ethical dilemmas. As a result, it was found that the use of IF facilitates the understanding of abstract concepts and encourages critical thinking. It is concluded that, when integrated into philosophy teaching, IF can promote more active and participatory learning, contributing to students' critical formation.
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Copyright (c) 2024 Revista Digital de Ensino de Filosofia - REFilo
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