Digital games for the teaching of International Relations: theories, concepts and the game Supremacy 1914
DOI:
https://doi.org/10.5902/2357797587766Keywords:
Digital games, Theory, International Relations, Teaching methodAbstract
This article aims to stimulate innovations and improve the teaching of International Relations (IR). Specifically, the intention is to advance knowledge about why and how to implement digital games to teach IR theory. The vast theoretical literature consistently criticizes traditional teaching frameworks. However, less is published about how to implement specific teaching innovations. There is even less use of digital games for teaching IR. This article reports experiences in IR Theory classes with the strategy game Supremacy 1914. It explains how to implement the teaching method and asses its results. It also suggests opportunities and challenges in this process. The conclusion is that the use of the game can motivate the study of theory, facilitate learning by empathy (in this case, students simulate the role of statesmen) and help settle concepts from texts and classes.
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