Wounds of the body and/or wounds of the soul? Digital corporeality as a figuration of sin in Dante's Inferno
DOI:
https://doi.org/10.5902/2357797587664Keywords:
Dante Alighieri, Divine Comedy, Dante’s Inferno, Figure, Corporeality digitalAbstract
The main purpose of this article is to proposed a correlation among Image theory, Game studies and neomedievalism to explore how the developers of Dante’s Inferno (2010) employ different resources as visual figurations and tactiles tools in favor of a corporeal idea of the characters in Hell, in an inventive solution based on Divine Commedy by Dante Alighieri (1265-1321). Thus, we will draw on the debate around the idea of the figure by Auerbach (2021[1944]) and Didi-Huberman (1995), in an effort to celebrate both the agency and plot of the protagonist and the shadows of the condemned as ways of expressing their “digital corporealities” (considering the absence of a physical body in Hell) from a sophisticated understanding and emulation of the figuration of sin. In this way, the narrative arc also stipulates a construction that forges an association between a self-inflicted wound by the protagonist and its subsequent healing as a process of purification of sins in life - thus bringing the digital production fortuitously closer to the original work.
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