Designing games that prioritize meaning over fun

Auteurs

DOI :

https://doi.org/10.5902/2595523341302

Mots-clés :

Aesthetic Friction, Game Design, Hedonistic Loop, Interaction, Construction of Meaning

Résumé

A majority of contemporary game design is focused on developing a hedonistic loop, a frictionless aesthetic that hinges on familiarity and comfort to promote states of flow and player satisfaction. Not disregarding the advantages of designing for the hedonistic loop, this paper questions it and develops a critique that advocates for a focus on aesthetic friction, a shift of the play experience from the prioritisation of fun to the creation of contexts for the construction of meaning.

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Bibliographies de l'auteur

José Raimundo, Faculdade de Engenharia da Universidade do Porto

José Raimundo holds a degree in Communication Design by the Faculty of Fine Arts of the University of Porto in Portugal, where he also lives and studies. He has a professional experience of 20+ years as designer, CAD draftsman and mentor in several industries and/or institutions. He also pursued parallel interests, broadening his activities into the fields of concept artwork, illustration and game design, where he places his greatest passions. He is currently attending the 2nd year of the Doctoral Programme in Digital Media at the Faculty of Engineering of the University of Porto, supported by an FCT scholarship for advance studies. He is also a collaborator at the Institute for Systems and Computer Engineering, Technology and Science (INESC TEC). He is particularly interested on how playing games can help nurturing creative literacy, and improve collaborative practices in educational/ professional contexts.

Ricardo Melo, Fraunhofer Portugal AICOS

Ricardo Melo is a designer, researcher and guest assistant at the Polytechnic Institute of Porto. He holds a degree in Communication Design (FBAUP) and a MSc in Multimedia (FEUP), and a PhD in Design from the University of Porto and the Research Institute for Design, Media and Culture (ID+), for which he was awarded an FCT scholarship in order to develop his thesis on the value of serendipity in digital interactions. www.ricardomelo.net

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Publiée

2019-12-20

Comment citer

Carvalhais, M., Cardoso, P., Raimundo, J., & Melo, R. (2019). Designing games that prioritize meaning over fun. Contemporânea - Revista Do PPGART/UFSM, 2(4), e14. https://doi.org/10.5902/2595523341302

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