Criando jogos que priorizam o significado em detrimento da diversão




Fricção estética, Design de jogos, Círculo vicioso hedónico, Interação, Construção de significado


A maioria do design de jogos contemporâneo está focada no desenvolvimento de um círculo vicioso hedónico, uma estética sem fricção que depende de familiaridade e conforto para promover estados de fluxo e satisfação. Sem desconsiderar as vantagens de desenhar para o círculo vicioso hedónico, este artigo questiona-o e desenvolve uma crítica que advoga por um foco na fricção estética, uma mudança na experiência de jogar que dá prioridade à construção de significado em detrimento da diversão.


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Biografia do Autor

José Raimundo, Faculdade de Engenharia da Universidade do Porto

José Raimundo holds a degree in Communication Design by the Faculty of Fine Arts of the University of Porto in Portugal, where he also lives and studies. He has a professional experience of 20+ years as designer, CAD draftsman and mentor in several industries and/or institutions. He also pursued parallel interests, broadening his activities into the fields of concept artwork, illustration and game design, where he places his greatest passions. He is currently attending the 2nd year of the Doctoral Programme in Digital Media at the Faculty of Engineering of the University of Porto, supported by an FCT scholarship for advance studies. He is also a collaborator at the Institute for Systems and Computer Engineering, Technology and Science (INESC TEC). He is particularly interested on how playing games can help nurturing creative literacy, and improve collaborative practices in educational/ professional contexts.

Ricardo Melo, Fraunhofer Portugal AICOS

Ricardo Melo is a designer, researcher and guest assistant at the Polytechnic Institute of Porto. He holds a degree in Communication Design (FBAUP) and a MSc in Multimedia (FEUP), and a PhD in Design from the University of Porto and the Research Institute for Design, Media and Culture (ID+), for which he was awarded an FCT scholarship in order to develop his thesis on the value of serendipity in digital interactions.


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Como Citar

Carvalhais, M., Cardoso, P., Raimundo, J., & Melo, R. (2019). Criando jogos que priorizam o significado em detrimento da diversão. Contemporânea - Revista Do PPGART/UFSM, 2(4), e14.