Social interactions and communicative dynamics on the games
DOI:
https://doi.org/10.5902/2175497721855Keywords:
Communication. Social Interaction. Ragnarök Online. Games.Abstract
This paper aims to analyze the interactive practices involved in online-games. Having as a practical example the online game Brazil Ragnarök Online - BRO. We assume that one of the main motivational factors about the act of playing games is the interaction between players mediated by the games, therefore pointing out the communicative character of the game based on the actions of the players, whom modify their experiences in different gradations. We use documentary and bibliographic research and virtual immersion through an avatar in the virtual world of BRO. We demonstrate that videogames have a big role in social activity, allowing players to create new ways to interact and transform rules and institutionalizations in the structure of the game, aiming to enrich and complexify their communicational dynamics.Downloads
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