Tools for self-learning in creative processes and interface prototype for audiovisual content management. The case of VertexZenit
DOI:
https://doi.org/10.5902/1983734824645Keywords:
Interface design, Free Software, Data Visualization, Audiovisual CreationAbstract
VertexZenit is a project developed at the university level teaching of Fine Arts at the University of Malaga, Spain, with an artistic long-term research component based on the programming of audiovisual behaviours, and the building of interfaces and their communication with the machine. The evolution of research shows that both technology and applied programming can be applied in different social environments through an alternative use of it. We have built our own interactive machines that can mutate according to the needs of their environment as part of the developed work. The study focuses on three thematic areas: the work of both virtual and physical design of these interfaces (for making electronic music and as auto-generated video), the participation as an element of production, and finally the possibility of a repository of collective knowledge. These three ideas are formalized through various prototypes that have been experienced in recent years and listed as general conclusions of this text.Downloads
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