From C to Web: a report of the creation of a support tool for tabletop games designing

Authors

DOI:

https://doi.org/10.5902/2448190471711

Keywords:

tabletop games, game development, software development

Abstract

Tabletop games, such as board games and RPGs, are a rising industry, which has attracted investment and new authors every year. Due to restrictions imposed by social distancing, the developing process of these games has become hybrid, based on online tools, which imposes, to the authors, limitations related to the manipulation of existing components in simulation environments available in the market. This work presents an experience report of a solution implemented by tutored students in their initial years. The ideation of the prototype began with modeling in a programming language and has evolved into a real-time web application with three-dimensional elements. The created prototype makes it possible for many players to interact virtually with a Rubik's cube, which is unavailable to game designers using the tools of the market.

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References

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Published

2022-11-18

How to Cite

Santos, L. P. dos ., Malosto, C. G., Castilho, A., Knop, I. de O., & Quintela, B. de M. (2022). From C to Web: a report of the creation of a support tool for tabletop games designing. Revista ComInG - Communications and Innovations Gazette, 6(1), 13–23. https://doi.org/10.5902/2448190471711

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