PacMaze: a logic game using maze concepts for an arcade of educational games

Authors

DOI:

https://doi.org/10.5902/2179460X40645

Keywords:

Programming, Logic, Recycling

Abstract

Computer programming is increasingly present in our daily lives, as a consequence of the number of people interested in this area is increasing proportionally. The intrinsic factor of programming is logical reasoning, where its scarcity results in poor performance for example in mathematics, physics and programming itself. The application of this game is to make the player develop a quick and logical thinking contributing in diverse areas of knowledge through the Ludum pro Bono game platform, a game platform focused on different methods of teaching through games.

Downloads

Download data is not yet available.

Author Biographies

Vinícius Maran, Universidade Federal de Santa Maria, Cachoeira do Sul, RS

Universidade Federal de Santa Maria – Laboratório de Computação Ubíqua, Móvel e Aplicada (LUMAC), Cachoeira do Sul, Brasil

Pedro Henrique Unterberger da Costa, Universidade Federal de Santa Maria, Cachoeira do Sul, RS

Universidade Federal de Santa Maria – Laboratório de Computação Ubíqua, Móvel e Aplicada (LUMAC), Cachoeira do Sul, Brasil

Luan Willig Silveira, Universidade Federal de Santa Maria, Cachoeira do Sul, RS

Universidade Federal de Santa Maria – Laboratório de Computação Ubíqua, Móvel e Aplicada (LUMAC), Cachoeira do Sul, Brasil

Diones de Vargas Dutra, Universidade Federal de Santa Maria, Cachoeira do Sul, RS

Universidade Federal de Santa Maria – Laboratório de Computação Ubíqua, Móvel e Aplicada (LUMAC), Cachoeira do Sul, Brasil

References

SOUZA, Draylson Micael; DA SILVA BATISTA, Marisa Helena; BARBOSA, Ellen Francine. Problemas e Dificuldades no Ensino e na Aprendizagem de Programação: Um Mapeamento Sistemático. Revista Brasileira de Informática na Educação, v. 24, n. 1, 2016.

ZUALKERNAN, Imran A. A framework and a methodology for developing authentic constructivist e-Learning environments. Educational Technology & Society, v. 9, n. 2, p. 198-212, 2006.

KHENISSI, Mohamed Ali; ESSALMI, Fathi; JEMNI, Mohamed. A learning version of Pacman game. In: Fourth International Conference on Information and Communication Technology and Accessibility (ICTA). IEEE, 2013. p. 1-3.

Published

2020-02-07

How to Cite

Maran, V., Costa, P. H. U. da, Silveira, L. W., & Dutra, D. de V. (2020). PacMaze: a logic game using maze concepts for an arcade of educational games. Ciência E Natura, 42, e41. https://doi.org/10.5902/2179460X40645

Most read articles by the same author(s)

<< < 1 2 

Similar Articles

You may also start an advanced similarity search for this article.