Fan literacy in Fortnite:
an analysis of the profile @iannzits on X
DOI:
https://doi.org/10.5902/2175497791303Keywords:
Fan literacy, Video games, FortniteAbstract
The article aims to analyze, based on Mihailidis' (2014) theoretical-methodological approach, the content published by a fan-leaker during a transition period between seasons in the game Fortnite (Epic Games). Research on fan practices and media literacy in the context of video games highlights that games can stimulate the informal learning of their audience (Gee, 2003; Zagal, 2010). Within the game's fandom, some players specialize in seeking and disseminating information, becoming fan-leakers, such as the case of the profile @Iannzits on X (formerly Twitter). To this end, we monitored the profile for two weeks, collecting a total of 247 posts, which were analyzed with the aim of relating fan practices to the development of media competencies. It is concluded that the emotional bond with the game enabled the fan to develop and exercise a series of relevant skills in the contemporary media environment, while also integrating into the community's flow of interests.
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