SILVA, J. C. M. da; MARAN, V. Gamification applications in mathematic education: a systematic mapping. Ciência e Natura, [S. l.], v. 42, p. e90, 2020. DOI: 10.5902/2179460X42317. Disponível em: https://periodicos.ufsm.br/cienciaenatura/article/view/42317. Acesso em: 24 dec. 2024.